- Configure Universal Access
- Universal Access Telecom
- Universal Access Time
- Universal Access Reading
- Universal Access Steam Mac
- How To Turn On Universal Access For Tf2 Macro
When you use Office for Mac, you can take advantage of the universal access features of Mac OS X. The universal access features make it possible to zoom, use keyboard shortcuts, and hear menu commands or text in documents read aloud. For more information, refer to Accessibility Mac/iPad/iPhone/Watch/TV. Turn on Full Keyboard Access.
- Display: In this section, you can change the screen from black on white to white on black, if this helps.Move the slider to adjust the contrast, if you like. Enable Access for Assistive Devices check box: Selecting this check box enables your Mac to work with a variety of assistive technologies and software packages that are designed to help users with special computer-use needs.
- On Mac OS X Yosemite, version 10.10.5, steam will not allow universal access to be enabled. Step 1: Attempt to launch game. Step 2: Steam requests universal access to be turned on (even if it was turned on prior). Step 3: Turn on universal access. (go to system preferences, security and privacy, accessibility, and check the box next to the.
'Gotta move that gear up!' This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: None added |
Replay is a video recording feature for Team Fortress 2 servers allowing clients to download and edit video footage of their previous life after they die. For more information about the replay system seek the Replay wiki page.
- 2Setup
Prerequisites
To enable a server to record replays, ONE of the following is required:
- A remote FTP server to host the replay files (the 'ftp' method)
- A web server at the same location as the game server, with a dedicated location for storing replay files (the 'local http' method)
In both cases, the directory in which replays are stored needs to be accessible to the public.
Setup
File Names and Locations
Enabling Replay
replay_enable 0/1 - Disables/enables the replay system. (0 = Disable, 1 = Enable)
Note: Only choose one of the below methods! Comment out the method you do not wish to use.For example if you would like to use the local http method, add //
before the line pertaining to replay_ftp.cfg
:
exec replay_local_http
- Handles replay files via a locally installed and configured web server.
exec replay_ftp.cfg
- Handles replay files via a remote webserver using FTP.
Local HTTP
Requirements
- Your Team Fortress 2 Server needs to have a web server installed and properly configured for allowing public downloads from the specified replay directory.
replay_local_fileserver_path 'location/of/replay/folder'
- This is the folder (relative to the game/web server) in which the game server will be storing replay data; this folder must be accessible to the public.
replay_fileserver_host 'my.domain.tld'
- This is the URL that clients will download replays from. Either the domain of the web server or the web server's IP may go here.
replay_fileserver_port '80'
- This is the port the web server is running on (the default port for web servers is typically 80).
replay_fileserver_path '/replays'
- This is the public path (relative to the host/domain) on the webserver where the replay files are stored. (my.domain.tld/replays)
Remote FTP
Configure Universal Access
Requirements
- You must have the FTP login details for the remote location you wish to use.
replay_fileserver_host 'my.domain.tld'
- This is the URL that clients will download replays from. Either the domain of the FTP server or the FTP server's IP may go here.
replay_fileserver_port '80'
- This is the port the FTP server is serving files on (the default port for web servers is typically 80).
replay_fileserver_path '/replays'
- This is the public path (relative to the host/domain) on the FTP server where the replay files are stored. (my.domain.tld/replays)
replay_fileserver_offload_protocol 'ftp'
- Currently FTP is only supported so leave this as is.
replay_fileserver_offload_hostname 'IP/my.domain.tld'
- This is the IP or domain used to connect to the FTP server to upload files.
replay_fileserver_offload_port '21'
- This is the port on which files are uploaded to the FTP server (the default is usually 21).
replay_fileserver_offload_remotepath 'location/of/replay/folder'
- This is the folder on the FTP server to which the game server will upload replay data; this folder must be accessible to the public.
replay_fileserver_offload_login 'login ID'
- 2Setup
Prerequisites
To enable a server to record replays, ONE of the following is required:
- A remote FTP server to host the replay files (the 'ftp' method)
- A web server at the same location as the game server, with a dedicated location for storing replay files (the 'local http' method)
In both cases, the directory in which replays are stored needs to be accessible to the public.
Setup
File Names and Locations
Enabling Replay
replay_enable 0/1 - Disables/enables the replay system. (0 = Disable, 1 = Enable)
Note: Only choose one of the below methods! Comment out the method you do not wish to use.For example if you would like to use the local http method, add //
before the line pertaining to replay_ftp.cfg
:
exec replay_local_http
- Handles replay files via a locally installed and configured web server.
exec replay_ftp.cfg
- Handles replay files via a remote webserver using FTP.
Local HTTP
Requirements
- Your Team Fortress 2 Server needs to have a web server installed and properly configured for allowing public downloads from the specified replay directory.
replay_local_fileserver_path 'location/of/replay/folder'
- This is the folder (relative to the game/web server) in which the game server will be storing replay data; this folder must be accessible to the public.
replay_fileserver_host 'my.domain.tld'
- This is the URL that clients will download replays from. Either the domain of the web server or the web server's IP may go here.
replay_fileserver_port '80'
- This is the port the web server is running on (the default port for web servers is typically 80).
replay_fileserver_path '/replays'
- This is the public path (relative to the host/domain) on the webserver where the replay files are stored. (my.domain.tld/replays)
Remote FTP
Configure Universal Access
Requirements
- You must have the FTP login details for the remote location you wish to use.
replay_fileserver_host 'my.domain.tld'
- This is the URL that clients will download replays from. Either the domain of the FTP server or the FTP server's IP may go here.
replay_fileserver_port '80'
- This is the port the FTP server is serving files on (the default port for web servers is typically 80).
replay_fileserver_path '/replays'
- This is the public path (relative to the host/domain) on the FTP server where the replay files are stored. (my.domain.tld/replays)
replay_fileserver_offload_protocol 'ftp'
- Currently FTP is only supported so leave this as is.
replay_fileserver_offload_hostname 'IP/my.domain.tld'
- This is the IP or domain used to connect to the FTP server to upload files.
replay_fileserver_offload_port '21'
- This is the port on which files are uploaded to the FTP server (the default is usually 21).
replay_fileserver_offload_remotepath 'location/of/replay/folder'
- This is the folder on the FTP server to which the game server will upload replay data; this folder must be accessible to the public.
replay_fileserver_offload_login 'login ID'
Universal Access Telecom
- The login ID or username used to log on to the FTP server.
replay_fileserver_offload_password 'password'
- This is the password used in conjunction with the login ID to log on to the FTP server.
replay_fileserver_offload_maxuploads '16'
- This limits the maximum amount of uploads the game server can perform at once to the FTP server.
Finishing Touches
Now that you have fully configured Replay for your server you will need to start your server adding '-replay' to the server command line.
Universal Access Time
For Linux you may have:
For Windows you may have:
If you are running multiple servers on one machine you may specify a different directory for each server using '-replayserverdir ' in the server command line.
Universal Access Reading
For Linux you may have:
For Windows you may have:
Where server1 is the name you choose for the folder for that server. This is not a folder path, just the name.